H Sucker Punch κομμάτι της Sony

Σταθερή στη στρατηγική των exclusives η Ιαπωνική εταιρεία

Σταθερή στη στρατηγική των exclusives η Ιαπωνική εταιρεία

Φαίνεται ότι η τρομακτική επιτυχία των Multiplatform τίτλων σε αυτή τη γενιά και η ασθμαίνουσα πορεία πολλών αποκλειστικών franchises που στο παρελθόν αποτελούσαν την κινητήριο δύναμη για την κάθε κονσόλα δεν πτοεί τη Sony και δεν την αποπροσανατολίζει από την γνωστή πορεία πού έχει χαράξει σχετικά με την συνεργασία και αφομοίωση πολλών και σημαντικών studios. Έτσι, και το γνωστό  studio Sucker Punch, που δημιούργησε σειρές όπως τα Sly  και InFamous, μετά από αγαστή συνεργασία πολλών ετών με την Sony, πλέον αποτελεί και οργανικό κομμάτι του Ιαπωνικού κολοσσού, μετά την εξαγορά του από τον τελευταίο και την ένταξή του στο δυναμικό των Sony Computer Entertainment Worldwide Studios. Ευχόμαστε καλή επιτυχία στη νέα εποχή που ανατέλει για την πολυτάλαντη ομάδα της Sucker Punch και πάντα να παράγουν και να δημιουργούν κορυφαίους τίτλους.

Το αναλυτικό Δελτίο Τύπου έχει ώς εξής:

Sony Computer Entertainment Acquires Sucker Punch Productions, Developer of Top Selling inFamous Franchise

Leading Open World Console Game Creators Join Sony Computer Entertainment Worldwide Studios to Deliver Amazing Entertainment Experiences to PlayStation® Customers

FOSTER CITY, Calif., Aug. 2, 2011 /PRNewswire/ — Sony Computer Entertainment (SCE) announced today that leading game developer and long-time partner Sucker Punch Productions, creators of the top-selling Sly Cooper and inFamous franchises, joins the global development operation of Sony Computer Entertainment Worldwide Studios (SCE WWS). The addition of Sucker Punch Productions furthers SCE’s long-term commitment to creative excellence in game development exclusively on PlayStation® platforms and marks the sixteenth studio to join the SCE WWS family.

Based in Bellevue, Washington, Sucker Punch Productions is the award-winning developer of the Sly Cooper series for the PlayStation®2 computer entertainment system and the inFamous franchise on the PlayStation®3 computer entertainment system, with combined franchise sales surpassing seven million units worldwide. Best known for signature creative talents, including award winning animation and art direction, visual style, immersive storylines, strong characters and highly interactive worlds, Sucker Punch has created some of the most successful games in PlayStation history.

Building on an already strong working relationship between Sucker Punch and Sony Computer Entertainment America, the acquisition brings a studio that has pioneered open world technology innovation formally into the PlayStation family and adds another creative force within SCE WWS. Its day-to-day operations will continue to be run by the current management team and company founders in conjunction with SCE WWS Foster City Studio. Financial terms of this arrangement are not disclosed.

"Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family," said Shuhei Yoshida, president, SCE WWS. "The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3’s history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year."

"We’ve enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties," said Brian Fleming, managing partner, Sucker Punch Productions. "As a part of the Sony Computer Entertainment group we look forward to introducing more innovative content and providing consumers with exciting, new interactive experiences."

{nomultithumb}

Σάββας Καζαντζίδης
Σάββας Καζαντζίδης

O Σάββας δεν παίζει videogames από τότε που θυμάται τον εαυτό του. Δεν ξέρει πως είναι από κοντά ένα NES πόσο μάλλον ένα SNES. Παρόλα αυτά καταφέρνει και ανέχεται τον εαυτό του ως gamer και που και που, μεταξύ Heavy Metal και Χέβι Μέταλ, παίζει και κανένα παιχνίδι.

Άρθρα: 761

Υποβολή απάντησης